Accenture wanted to change that, and really listen to what consumers want. So we surveyed approximately 9,000 people and found that more than half of them (55%) want to become active users of the metaverse. And 90% of those consumers want to engage within the next year. Of course, gaming is still a big draw for many people (59% of consumers look forward to playing games in the metaverse), but only 4% of consumers see the metaverse as only that.
Instead, they see it as an essential tool that, when integrated into their daily lives, can streamline how they complete tasks and increase their productivity. As one US consumer expressed it, “I wish that the metaverse could solve how we do our day-to-day tasks, like paying bills, learning how to cook meals or accessing mental-health professionals.”
We’re at a point where consumers know what they want, so businesses must make sure they’re listening to – and building things for – consumers. While promoting the art of the possible may be great at generating buzz and excitement, those who bring the art of the tangible to life will capture both consumer mindshare and, crucially, market share.