Mapping the media, sports, and platforms industry value chains
October 5, 2020
October 5, 2020
The media and platforms industry is at a crossroads. Consumers and advertisers are shifting to digital channels, expecting greater value for their time and money, and raising the bar for customer experience. Competition is intensifying and access to granular user data will be key for success. Business models are evolving to accommodate a new class of consumer-creators and hybrid monetization opportunities. Platform companies are drawing increasing scrutiny from regulators. As these dynamics play out, the media industry will increasingly resemble a complex web of relationships as opposed to a traditional, linear value chain. Therefore, a new framework is needed to understand how media companies will create and capture value in the future.
To better examine this complex network of relationships and value exchanges, we have introduced a Value Map to represent the major roles involved in content creation and distribution.
Select a theme then hover over the relevant sections on the map to learn about the impacts and shifts for each role.
The Media and Platforms value chain is a complex web of roles and interactions. The Value Map simplifies this diverse ecosystem by illustrating the roles involved in content creation and distribution and highlighting opportunities and risks across the ecosystem.
Despite a recent proliferation of D2C offerings, rising economic pressures on consumer demand and content supply will result in eventual consolidation, with mid-market players most at risk.
Companies across the media value map need to develop new end-to-end experiences that are hyper-relevant, immersive, and frictionless from the point of acquisition through engagement and retention.
Limits to 3rd party tracking will accelerate the need to access granular user data and harness it with powerful algorithms to drive effective targeting and personalized experiences.
As the line blurs between “amateur” and “professional” creators, distributors need to offer compelling monetization and discovery models to compete for content creators.
As premium content gravitates towards subscription offerings, ad-based and commerce models will need to evolve to preserve broad access to media content.
Creation
Well-Positioned
Distribution
Impact Unclear
Consumption
At Risk
Description: Production and programming of content across all mediums
Includes: Music (e.g., artists, labels) • Spoken Word (e.g., podcasters) • Performance Art (e.g., theater troupes) • Sports (e.g., leagues) • Studios (e.g., film, game development) • Education and Public Sector (e.g., lecturers) • News (e.g., journalists) • Advertisers (e.g., brands, ad agencies) • Programming (e.g., TV networks) •Written Word (e.g., novelists) • Amateur Creators (e.g., consumer-creators)
Description: Distribution of content and information, representing final touchpoint with end user
Includes: Print (e.g., newspaper) • Broadcasters (e.g., linear TV, radio) • Digital D2C (e.g., streaming platforms, independent blogs) • Social Media (e.g., FB, TikTok) • Gaming (e.g., consoles, publishers) • In-Person (e.g., arenas, cinemas)
Description: Engagement with and consumption of content
Includes: Usage by demographic (e.g., age, region, income level) and format (e.g., device, medium)
As traditional media companies revamp OTT offerings and content creators, such as sports leagues, go directly to the consumer, available content will be fragmented across a growing number of offerings as each competes for the consumer's attention
Digital-native companies across streaming and social media are outspending traditional media companies to acquire content, thereby bidding up the price of content and straining the content acquisition budgets of less established players
Media and platforms companies are accelerating M&A activity to secure beachheads in key growth areas, such as podcasting, gaming, on-demand video, and EdTech
Media and platforms companies are driving superior experiences by acquiring exclusive rights to differentiated content and top talent, while providing deep libraries of original and 3rd party content
Growing focus on cross-device compatibility and experimentation with new content formats, such as gaming and short-form video, to keep up with shifting consumption habits
Large media companies are seeking international growth, especially in emerging markets, by building local audiences organically or through acquisition, and delivering premium experiences at global scale
As COVID constrained marketing budgets, brands and agencies prioritized spend on digital channels that allowed them to target data-rich consumer profiles, accurately measure revenue attribution, and rapidly test campaign efficacy
Amazon, Google, and Facebook are increasingly spending on ecommerce capabilities to drive full-funnel marketing, prompting TV and streaming providers to introduce more transactional ad formats
With a growing set of technical and regulatory restrictions to 3rd party tracking, brands and media companies will increasingly invest in marketing technologies, such as customer relationship management (CRM) systems and marketing automation tools to generate and harness 1st party data
Unprecedented access to low-cost content creation and distribution, coupled with a growing demand for authenticity, allows niche content to reach an international audience
Brands are increasingly leveraging user-generated-content (UGC) in official marketing campaigns to drive greater authenticity and engagement
UGC has been weaponized to sway public opinion around contentious issues, while the metrics and algorithms that drive UGC recommendations are drawing scrutiny from government actors
Companies are reconfiguring their subscription and ad-based offering mix and rationalizing distribution across digitial and physical channels to balance monetization with broad access to content
Ecosystem players have begun to tie content to commerce by serving hyper-relevant, actionable ads alongside content, while others have created marketplaces where users can select a-la-carte subscriptions to 3rd party content services
Media and platforms companies collecting large amounts of data, such as communications providers and social media players, have begun to use data to drive new monetization models, such as ad businesses that leverage communications data for rich profile targeting and algorithmic discovery that does not rely on social graphs
The Map is used to explore the push-pull dynamics between creation and distribution, while identifying opportunities and risks for each role in the system. While individual companies will be affected differently based on their situation and response to key trends, the value map provides a directional understanding of which roles are well-positioned for the future and which are at-risk.
This framework and analysis is based on research conducted by the World Economic Forum's Industry Action Group on Media, Entertainment and Culture and Accenture. This has engaged senior industry leaders to chart a future for the sector as it undergoes accelerated change.