In brief

In brief

  • Extended Reality is shifting from hype to reality, helping to create value across the economy and society.
  • But the power and intimate nature of these technologies pose profound personal and societal risks that are not sufficiently understood.
  • Now is the time to embed responsible practices in immersive technologies and business models to secure trust and drive sustainable growth.

A Responsible Future for Immersive Technologies

Accenture's video discusses a responsible future for immersive technologies and business models to secure trust & drive sustainable growth. See more.

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The Rapid Growth of Extended Reality (XR)

We are about to break one of the longest and most eagerly-awaited hype cycles in tech history. XR includes virtual reality (VR), augmented reality (AR), haptics, holograms and an expanding range of immersive tools that use and enhance our natural senses.

XR tools blur the boundaries between the physical and virtual worlds, they are opening up vast new markets and set to transform our day-to-day lives.

Don’t be fooled. While XR has brought to life exciting realities for consumers and gamers, the real action is now taking off across all parts of the economy. In fact, industry spending on AR and VR is already outstripping the consumer market and will be triple its size within four years.

Industry spending on AR/VR is outstripping consumer spending

The number of patents in AR and VR is growing strongly. And startup funding grew by 237% between 2014 and 2016.

The number of patient applications for VR/AR is exploading

Extending the reality today

XR is extending well beyond AR and VR thanks to innovations that allow a more intuitive connection between our natural senses and the world around us. Start-ups are experimenting with bringing touch, taste and smell to enhance these immersive experiences. Even our thoughts are being harnessed to connect with and to control the physical world, through the translation of brainwaves into digital signals.

This is helping to take us into a post-digital age in which our interaction with technology is becoming so intuitive that it will change the way we live and work on a daily basis. Many firms are already experiencing this fundamental shift that is quietly playing out beneath our feet:

  • Worker Productivity: From designing prototypes in virtual teams, to augmenting assembly-line and warehouse workers, XR is boosting workforce productivity across all parts of industry value chains.
    • Designers at Volkswagen can submerge themselves in virtual worlds, more vividly experiencing the car’s look, feel and drive—spatially, in 3D—thanks to XR tools.
  • Training: IDC expects spending on VR/AR training to grow at 46% (CAGR) between 2018 and 2023, reaching US$8 billion by 2023. VR and AR have different strengths but both enhance and accelerate experiential learning.
    • BP’s use of VR training allowed engineers to complete offshore drilling operations tasks 40% under budget and 4 months ahead of schedule.
  • Customer experience: AR lenses and filters are now commonly used for social media marketing, and customers are already able to use VR to tailor cars or houses to their liking before they are built.
    • Lowes’ in-store VR Holoroom allows customers to sample household products before making a purchase.
  • Social sphere: XR is educating children by taking them to places they’ve never seen, providing therapies for those with physical or psychological disabilities, and helping health workers learn new skills.

Our analysis shows that XR will enhance the value of workers and boost their productivity through human + machine collaboration. On average, 21% of worktime could potentially be augmented by the use of XR, rising to more than 30% in healthcare and social services, manufacturing and construction.

XR can help to augment work

Sensing the new risks

We are familiar with today’s data-related risks. But as with all new technologies, immersive experiences bring new dangers. Their power and intimacy raise the level of risk in three ways:

Threat to intimacy

They use data that is profoundly connected with personal identity, intimate behaviors and thoughts.

Unknown mental impact

They entail direct connections to our mental faculties and perceptions of reality, which are not yet fully understood.

Irreversible consequences

The power, speed and decentralized nature of today’s digital tools mean that when mistakes proliferate, they can be hard to reverse.

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XR will soon integrate into our daily work lives. An unintentional misstep that potentially harms customers or employees can destroy trust and, consequently, brand, reputation and future prospects. XR will test companies with a deeper set of challenges that touch upon mental health and social cohesion. We identify six risks:

Misuse of personal data: Personal data will go beyond people’s credit card number, purchase history, or social media activity. Their feelings, behaviors, judgments and physical likeness will all be exposed to potential cybertheft and manipulation.

Fake Experiences: When news and information are consumed through immersive experiences, it will be harder to separate reality from falsehood, profoundly influencing behaviors, opinions and decisions.

Cybersecurity: Not only could avatars be used to create new forms of identity-related crime, but ransomware and extortion risks will rise as more critical tasks, like surgery or engineering, become dependent on smooth, real-time XR procedures.

Tech addiction: Over-dependence could significantly impact mental health and wellbeing by extending the gap between reality and what life could be like. New mental-health disorders related to extended periods in virtual worlds are still being explored.

Antisocial behavior: Trolls could go from intimidating with words on social media to physically intimidating targets in a virtual world with avatars. And undesirable behavior that is normalized in a virtual environment can creep into real-world behaviors.

Digitally divided worlds: Unequal access to new educational or working experiences amplifies social divisions. And increasing time spent in virtual worlds can disengage people from real-world societal problems.

A new sense of responsibility

Companies already know from current technology challenges that retrospective responsibility costs dearly. With immersive experiences, the stakes are so high, we cannot afford to wait until large-scale business models are making commercial returns. Firms are obliged to take pre-emptive, preventative action.

Responsibility and ethics must be designed into the way XR tools are built and deployed, starting today:

Build your early warning system

Instill a culture of responsibility where leaders and employees work across silos to habitually ask forward-looking questions.

Draw on diverse experts for responsible design

Extend the ecosystem of partners to neuroscientists, mental health experts, sociologists and behavioral theorists to aid design of XR.

Supercharge your workers

Target XR to improve productivity, training and creativity. Roles augmented with XR can turn “jobs at risk” into “jobs of the future.”

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Business leaders must encourage policymakers to enable Responsible XR growth through three main priorities:

Ensure inclusive and affordable access

Extend infrastructure to make XR widely available, at appropriate prices, especially for the provision of health, education and social services.

Incentivize local innovators and entrepreneurs

Enable small businesses to not only use XR tools and experiences, but also participate in their development, ensuring locally-relevant solutions.

Stimulate research and discussion

Convene relevant experts to build the necessary understanding and principles that allow XR innovation to flourish amid appropriate safeguards.

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About the Authors

Laurence Morvan

Chief Corporate Social Responsibility Officer

Armen Ovanessoff

Principal Director – Accenture Research

Marc Carrel-Billiard

Senior Managing Director – Accenture Technology Innovation and Accenture Labs

Francis Hintermann

Executive Director – Accenture Research


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