Research Interests
Many of my projects have been focused on providing people with natural, intuitive ways to use data, collaborate effectively or to otherwise interact with a digitial device. Technically speaking, I have been interested in 3D graphics and visualizations, virtual and augmented reality, touch interactions, social media and collaboration and new modes of interaction.
Recent Projects
I am currently the TechLabs lead for our work in the area of Integrated Digital Experiences (IDE). IDE is a set of projects that address the digitization and webification of many different B2C channels, including PC-based interactions, mobile, television and in-store experiences with interactive walls and tables. Our goal is to develop technology assets that help our clients engage with their customers on each channel, and to engage with them across channels in a consistent and ongoing “conversation.” The following three IDE projects address different aspects of the overall goal:
- Social Media Monitoring: This project is focused on developing new ways of using sharing behavior and other social interactions to determine which topics of Internet buzz are actually receiving the most attention and conversation. We are also looking at ways to use the data from sites like Facebook to create highly personalized Web experiences that do not interfere with the visitor’s privacy.
- Next-Generation Television Interaction: For this project, we are extending Accenture’s Web-based innovations into the television channel, developing ways of using game consoles and set-top boxes to deliver new user experiences that incorporate rich interactions, social networking, and multi-channel experiences.
- Interactive Wall: The interactive wall technology is a large-format, high-resolution interactive screen that allows multiple people to view, manipulate and collaborate with large amounts of information. The technology can be used in many scenarios, ranging from mission-critical command and control rooms to high-impact advertising. The project exists both as a research prototype, with new applications under development in the Labs, and a high-profile commercial implementation in the advertising/entertainment area (currently at O'Hare and JFK airports). Some research prototype applications are featured at http://wall.accenture.com/demos.asp
Selected Publications
- Multi-User Display Walls: Lessons Learned
Kelly Dempski and Brandon Harvey
CHI 2006 (Conference on Human Factors in Computing Systems)
Montreal, Canada
April 22-27, 2006
Information Visualization and Interaction Techniques for Collaboration across Multiple Displays
April 22-23, 2006 (two-day workshop)
[Abstract of Multi-User Display Walls: Lessons Learned] [Paper (PDF, 37KB)]
- Touchable Interactive Walls: Opportunities and Challenges
Kelly L. Dempski and Brandon Harvey
IFIP 4th International Conference on Entertainment Computing, Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan
September 19-21, 2005
[Abstract of Touchable Interactive Walls: Opportunities and Challenges] [ Paper (PDF, 499KB)]
- Multi-User Affordances for Rooms with Very Large, Interactive, High-Resolution Screens
Kelly L. Dempski and Brandon Harvey
Computer Human Interaction Virtuality 2005
April 2–7, 2005
Portland
[Abstract of Muti-User Affordance for Rooms with Very Large, Interactive, High Resolution Screens] [ Paper (PDF, 167KB)]
- Advanced Lighting and Materials with Shaders
K. L. Dempski and E. Viale
This book provides explanations of recent 3D rendering techniques using the emerging programmability of 3D hardware. Different advanced techniques, such as spherical harmonics lighting are explained in detailed with sample implementations using shaders. The web site of the book is available at: http://www.advancedrenderingtechniques.com
- The Use of Broadcast Infrastructures for On-Demand Services
Kelly L. Dempski
International Conference on Cross Media Service Delivery, May 31, 2003, Santorini, Greece [Abstract of The Use of Broadcast Infrastructures for On-Demand Services] [ Paper (PDF, 516KB)]
- Focus on Curves and Surfaces
Kelly L. Dempski
This book provides explanations of the mathematics behind Bezier curves, B-Spline, and NURBS. The curve concepts are then extended to 3D surfaces based on the same mathematics.
- Time Television Content Platform: Personalized Programming Over Existing Broadcast Infrastructures
Kelly L. Dempski
Second Workshop on Personalization in Future TV (TV '02) at the Second International Conference on Adaptive Hypermedia and Adaptive Web-based Systems (AH 2002), 28 May 2002, Malaga, Spain
[Abstract of Real Time Television Content Platform] [ Paper (PDF, 504KB)]
- Real Time Rendering Tricks and Techniques in DirectX
Kelly L. Dempski
Premier Press
This book offers explanations of several rendering techniques using the latest hardware and software. Several shader techniques are discussed, including shadow generation, bezier patches, skinned meshes, and more.
- Context-Sensitive eCommerce
Kelly L. Dempski
2000 Conference on Human Factors in Computer Systems (CHI 2000) Extended Abstracts, 1-6 April 2000, The Hague
[Abstract of Context-Sensitive eCommerce] [Paper (PDF, 117KB)]
- Augmented Reality-Enabled eCommerce (demonstration)
Kelly L. Dempski and Mitu Singh
Second IEEE and ACM International Workshop on Augmented Reality (IWAR '99), 20-21 October 1999, San Francisco
[Abstract of Augmented Reality-Enabled eCommerce]
- Augmented Workspace: The World as Your Desktop
Kelly L. Dempski
First International Symposium on Handheld and Ubiquitous Computing (HUC '99), 27-29 September 1999, Karlsruhe, Germany
[Abstract of Augmented Workspace] [Paper (PDF, 1.2MB) (ZIP)]
- In Search of A New Generation of Knowledge Management Applications
Edy S. Liongosari, Kelly L. Dempski and Kishore S. Swaminathan
ACM SIGGROUP Bulletin, July 1999
[Abstract of In Search of a New Generation of Knowledge Management Applications] [Paper (PDF, 2MB) (ZIP)]
- Integrating Disparate Knowledge Sources
Adam B. Brody, Kelly L. Dempski, Joseph E. Kaplan, Scott W. Kurth, Edy S. Liongosari and Kishore S. Swaminathan
Second International Conference on The Practical Application of Knowledge Management (PAKeM '99), 21-23 April 1999, London
[Abstract of Integrating Disparate Knowledge Sources] [ Paper (PDF, 4.7MB) (ZIP)]
Education
BS, engineering, University of Illinois, Urbana-Champaign
Personal Interests
Most of my personal time is spent chasing, or being chased by, my children, but I like to ski or get to the sea as much as possible.