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A Wake-up Call For Everyone


Posted at Apr. 08, 2008 08:56 AM CST
 
Larry Socher, Network Lead, Communications & High Tech
 

I really enjoyed “The New Disruptors” session chaired by Om Malik. His panel of brilliant, young, drop-out entrepreneurs should be a wake-up call for everyone in our industry. Over the past few years we have seen a shift from enterprises driving network and technology innovation in the marketplace, with examples such as the PBXs and Ethernet, to innovation driven by consumers in the rapidly evolving Digital Home. It has been amazing to watch how consumer demand for creating, moving, and sharing content within their homes is starting to drive the industry. The adoption of WiFi has been an excellent example.

 

Om’s panel, consisting of CEOs from Xobni, Peanut Labs, Box.net, and Automattic, took this notion of the consumer driving demand to another level. In a highly energetic session, they spoke about how new service innovations will be driven by small, “agile” companies that are tightly connected with their users. With rapid beta processes, these companies could receive immediate feedback from their users and innovate at a fantastic pace. In an ironic but scary statement, even Google, who popularized the “beta”, was coined as “too slow moving” to keep pace. Iterative feedback and development cycles are needed to stay ahead of the market. They also described a world in which the approach is to put your software and services in the hands of the non-paying customers and grow virally – leveraging the power of social networks. Matt Brezina, from Xobni, even suggested that we should stop calling them “customers” and think of them as “individuals.” While some were starting to figure out how to make money from their applications through enterprise sales, many will still in positions in which they had not yet figured out how to monetize their services. But then again, when did Google figure out that they could make money in advertising?

 

It really was an eye opening session illustrating the massive change we need in the communications industry. We can no longer take one to two years to bring new solutions to market. We have to rethink and reinvent the service creation process. To thrive in this new world, we will need to reinvent ourselves and deliver new services at pace, based on an iterative, agile, and collaborative model that engages our users interactively throughout the process. We clearly have our work cut out for us.

 
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Posted by:  Larry Socher  on  April 09, 2008 03:32 PM CST

Good point on gaming Matt. Would be interested in the stability of many of these user gaming addons? While many service provider applications can tolerate less reliability, most consumers are not very tolerant of poor quality voice services, and even less tolerant of bad video. I think the real challenge will be to figure out how to adopt this "perpetual beta," source from a broader audience including power users/developers, and figure out how to operationalize these services once they hit critical mass. It will be a very difficult balancing act.



Posted by:  Michael  on  April 09, 2008 01:50 PM CST

The beta - as long as it works and provides value with minimal consumer disruption, then consumers will likely use it. Couple that with the company that can move quickly to solve beta issues and you can build rapport with the consumers you have. Consistently add new value and you can keep that consumer for life. I see this really applying to the software side of products. I have the same TiVo box in my house that I've had for four years. Sure there are newer and better things, but the TiVo just works because the hardware was kept simple while the software was able to grow and be modified to create more value. Take the massive community of loyal TiVo users and their various channels they use to communicate and you've got a winning formula. The trick is to effectively monetize the value once its in place... something that I think TiVo may not have done well. I'm hoping these companies are learning the lesson.



Posted by:  Matt Stegen  on  April 08, 2008 12:35 PM CST

Perhaps some lessons can be learned from the video gaming industry where prototypes and "beta" launches are becoming a more integral part of the content and experience development process. On top of crowd sourcing real-time software/game testing, major developers are leveraging betas as an opportunity to generate buzz around the title. In fact, the exclusivity and "sneak peak" aspects have been baked into the promotions model for other new, attention starved or established franchise titles--"buy this game and you get a 'golden ticket' into our exclusive beta group for <insert game title here>." At the end of the day it is a win-win for a very engaged audience, and the developer who wants a game that delivers to the masses.



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