 
Accenture 161 North Clark St Chicago IL
60601 USA
kelly.l.dempski@accenture.com Research Interests Many of my projects have been focused on providing people with natural, intuitive ways to use data, collaborate effectively or to otherwise interact with a digitial device. Technically speaking, I have been interested in 3D graphics and visualizations, virtual and augmented reality, touch interactions, social media and collaboration and new modes of interaction. Recent Projects I am currently the TechLabs lead for our work in the area of Integrated Digital Experiences (IDE). IDE is a set of projects that address the digitization and webification of many different B2C channels, including PC-based interactions, mobile, television and in-store experiences with interactive walls and tables. Our goal is to develop technology assets that help our clients engage with their customers on each channel, and to engage with them across channels in a consistent and ongoing “conversation.” The following three IDE projects address different aspects of the overall goal: - Social Media Monitoring: This project is focused on developing new ways of using sharing behavior and other social interactions to determine which topics of Internet buzz are actually receiving the most attention and conversation. We are also looking at ways to use the data from sites like Facebook to create highly personalized web experiences that do not interfere with the visitor’s privacy.
- Next Generation Television Interaction: For this project, we are extending Accenture’s web-based innovations into the television channel, developing ways of using game consoles and set-top boxes to deliver new user experiences that incorporate rich interactions, social networking, and multi-channel experiences.
- Interactive Wall: The interactive wall technology is a large-format, high-resolution interactive screen that allows multiple people to view, manipulate and collaborate with large amounts of information. The technology can be used in many scenarios, ranging from mission-critical command and control rooms to high-impact advertising. The project exists both as a research prototype, with new applications under development in the Labs, and a high-profile commercial implementation in the advertising/entertainment area (currently at O'Hare and JFK airports). Some research prototype applications are featured at http://wall.accenture.com/demos.asp
Selected Publications Multi-User Display Walls: Lessons Learned Kelly Dempski and Brandon Harvey CHI 2006 (Conference on Human Factors in Computing Systems) Montreal, Canada April 22-27, 2006 Information Visualization and Interaction Techniques for Collaboration across Multiple Displays April 22-23, 2006 (two-day workshop) [Abstract of Multi-User Display Walls: Lessons Learned] [ Paper (PDF, 37KB)] PDF Help Touchable Interactive Walls: Opportunities and Challenges Kelly L. Dempski and Brandon Harvey IFIP 4th International Conference on Entertainment Computing, Kwansei Gakuin University, Kobe Sanda Campus, Sanda, Japan September 19-21, 2005 [Abstract of Touchable Interactive Walls: Opportunities and Challenges] [ Paper (PDF, 499KB)] Multi-User Affordances for Rooms with Very Large, Interactive, High-Resolution Screens
Kelly L. Dempski and Brandon Harvey Computer Human Interaction Virtuality 2005
April 2–7, 2005
Portland
[Abstract of Muti-User Affordance for Rooms with Very Large, Interactive, High Resolution Screens] [ Paper (PDF, 167KB)]
Supporting Collaborative Touch Interaction with High-Resolution Wall Displays Kelly L. Dempski and
Brandon Harvey 2nd Workshop on Multi-User and Ubiquitous User Interfaces (MU3I) January 9, 2005 at IUI 2005 [Abstract of Supporting Collaborative Touch Interaction with High Resolution Wall Displays] [Paper (PDF, 175KB)] PDF Help Advanced Lighting and Materials with Shaders K. L. Dempski and E. Viale This book provides explanations of recent 3D rendering techniques using the emerging programmability of 3D hardware. Different advanced techniques, such as spherical harmonics lighting are explained in detailed with sample implementations using shaders. The web site of the book is available at: http://www.advancedrenderingtechniques.com The Use of Broadcast Infrastructures for On-Demand
Services Kelly L. Dempski International Conference
on Cross Media Service Delivery, May 31, 2003, Santorini,
Greece [Abstract of The Use of Broadcast Infrastructures for On-Demand Services]
[ Paper
(PDF, 516KB)]
Focus on Curves and Surfaces Kelly
L. Dempski This book provides explanations of the mathematics behind Bezier
curves, B-Spline, and NURBS. The curve concepts are then extended to 3D
surfaces based on the same mathematics.
Real Time Television Content Platform:
Personalized Programming Over Existing Broadcast
Infrastructures Kelly L. Dempski Second Workshop on
Personalization in Future TV (TV '02) at the Second
International Conference on Adaptive Hypermedia and Adaptive Web-based Systems
(AH 2002), 28 May 2002, Malaga, Spain [Abstract of Real Time Television Content Platform]
[ Paper
(PDF, 504KB)]
Real Time Rendering Tricks and Techniques in
DirectX Kelly L. Dempski Premier Press This book offers explanations of several rendering techniques using the latest hardware
and software. Several shader techniques are discussed, including shadow
generation, bezier patches, skinned meshes, and more.
Context-Sensitive eCommerce Kelly L. Dempski 2000 Conference on Human Factors in
Computer Systems (CHI 2000) Extended Abstracts, 1-6 April 2000, The
Hague [Abstract of Context-Sensitive eCommerce]
[Paper (PDF, 117KB)]
PDF Help Augmented Reality-Enabled eCommerce
(demonstration) Kelly L. Dempski and Mitu Singh Second IEEE
and ACM International Workshop on Augmented Reality (IWAR '99), 20-21
October 1999, San Francisco [Abstract of Augmented Reality-Enabled eCommerce]
Augmented Workspace: The World as Your Desktop
Kelly L. Dempski First International Symposium on
Handheld and Ubiquitous Computing (HUC '99), 27-29 September 1999,
Karlsruhe, Germany [Abstract of Augmented Workspace]
[Paper (PDF, 1.2MB) (ZIP)]
In Search of A New Generation of Knowledge
Management Applications Edy S. Liongosari, Kelly L. Dempski
and Kishore S. Swaminathan ACM SIGGROUP Bulletin, July
1999 [Abstract of In Search of a New Generation of Knowledge Management Applications]
[Paper
(PDF, 2MB) (ZIP)]
PDF Help Integrating Disparate Knowledge Sources
Adam B. Brody, Kelly L. Dempski, Joseph E. Kaplan, Scott W.
Kurth, Edy S. Liongosari and Kishore S. Swaminathan Second
International Conference on The Practical Application of Knowledge Management
(PAKeM '99), 21-23 April 1999, London [Abstract of Integrating Disparate Knowledge Sources]
[ Paper
(PDF, 4.7MB) (ZIP)] Education
- BS, engineering, University of Illinois, Urbana-Champaign
Personal Interests
Most of my personal time is spent chasing, or being chased by, my children, but I like to ski or get to the sea as much as possible. Back to Accenture Technology Labs: Sophia Antipolis Page. To Top
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